Guide:Modding

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Creating a mod for Carrion is almost the same process as creating a custom level because of how the Mod Loader works. Both custom levels and mods are created inside project directories: all the levels, scripts, templates, audio, textures, all are placed in their respective project's folder.

When loading a project, the game looks for any content inside UserContent\<projectname> before Carrion\Content. That means that, for example, if there are no levels in the project's folder, it just loads the main game's levels instead. That also means that any file inside the project's folder will replace the default files, such as textures, audio, or custom scripts.

Textures

Creating a "Textures" folder inside UserContent\<projectname> can allow for further customization. The folder structure inside the Textures folder needs to be the same as the one in Carrion\Content\Textures, and any texture inside will override the default ones.

To change textures, just put the texturename.xnb file inside the corresponding folder in UserContent\<projectname>\Textures. You can either copy textures from an existing level, or create your own with Carrion Dev Tools.

Audio

Resources

  • Carrion Dev Tools - A collection of tools for adding, replacing and modifying assets.
  • xnbcli (Not required) - Used for extracting .xnb files

List of mods

Name Author Description Published Last Updated
Carrion Color Replacement Skin/Mod cuni A folder with multiple monster skins to replace manually.
Replaced by CARRION Reskins
November 12, 2019 August 12, 2020
CARRION New Game+ cuni Starts the main game with all abilites (except the last one) unlocked. July 23, 2020 November 7, 2020
Streaming Avatar smk An overlay of the Monster as a webcam on the top right corner of the screen. October 9, 2020 March 18, 2021
Speedrun Avatar cuni An overlay of a picture of Giraudo on the top right corner of the screen. November 2, 2021 November 2, 2021
Dark Hive Reskin Atomic A monster reskin based on The Dark Hive. September 7, 2023 September 7, 2023