List of Sounds

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While creating Custom Levels, you might want to add music to a chamber, or maybe a sound effect for an interaction. This list contains all available sounds in the game, so you can just paste them in a Music or ActivationSound field, for example.

Music

Diegetic

  • music/diegetic/radio_0


Action

Name Sound
The Mouths of Madness music/action/action_01
Appetite For Destruction music/action/action_02
The Hunger music/action/action_03
Eternal Adversary music/action/action_04
Attack of the Peacekeepers music/action/drone_action_01
Electronic Division music/action/mech_action_01
AMD - Armored Mech Drone music/action/missile_tank_action_01


Levels

Name Sound
All Hope Is Lost music/levels/bunker
The Lab music/levels/bureau
- music/levels/credits
Assimilation music/levels/epilogue
A Maze of Vines music/levels/jungle
Metamorphosis II music/levels/junkyard
- music/levels/junkyard_underground
Main Theme music/levels/lab
- music/levels/lab_jar
Frontier music/levels/lab_overworld
- music/levels/menu
What's Yours Is Mine music/levels/mines
A Cephalopod's Dream music/levels/nuclear
Frontier music/levels/overworld
Containment Unit music/levels/puzzle_room
Mirage music/levels/sequence0
Mirage music/levels/sequence1
Mirage music/levels/sequence2
Watery Grave music/levels/water
Metamorphosis IV music/levels/weapons_facility
- music/levels/xmas_menu
- music/levels/xmas_special


Interface Sounds

  • interface_sounds/level_stinger
  • interface_sounds/menu_activate_item
  • interface_sounds/menu_hide
  • interface_sounds/menu_jaws
  • interface_sounds/menu_navigation_back
  • interface_sounds/menu_select_item
  • interface_sounds/menu_settings_down
  • interface_sounds/menu_settings_up
  • interface_sounds/menu_show
  • interface_sounds/menu_tongue
  • interface_sounds/you_are_killed


Ambient and Environment

Ambient Sounds

  • ambient_sounds/_all_metal_cracks
  • ambient_sounds/_bubbles_01
  • ambient_sounds/_bubbles_02
  • ambient_sounds/_factory_1
  • ambient_sounds/_factory_2
  • ambient_sounds/_factory_3
  • ambient_sounds/_fan_1
  • ambient_sounds/_fan_2
  • ambient_sounds/_fan_3
  • ambient_sounds/_frogs_01
  • ambient_sounds/_frogs_02
  • ambient_sounds/_industrial_1
  • ambient_sounds/_industrial_2
  • ambient_sounds/_industrial_3
  • ambient_sounds/_jungle
  • ambient_sounds/_jungle_2
  • ambient_sounds/_jungle_3
  • ambient_sounds/_jungle_animals_muffled_opt
  • ambient_sounds/_jungle_animals_opt
  • ambient_sounds/_jungle_bigger_area
  • ambient_sounds/_jungle_smaller_area
  • ambient_sounds/_junkyard_metal_4
  • ambient_sounds/_low_noise
  • ambient_sounds/_metal_1
  • ambient_sounds/_metal_2
  • ambient_sounds/_metal_crack_01
  • ambient_sounds/_metal_crack_02
  • ambient_sounds/_metal_crackless_loop_05
  • ambient_sounds/_metal_cracks_loop_01
  • ambient_sounds/_metal_cracks_loop_02
  • ambient_sounds/_metal_cracks_loop_03
  • ambient_sounds/_metal_cracks_loop_04
  • ambient_sounds/_monster_pond
  • ambient_sounds/_outside_1
  • ambient_sounds/_outside_2
  • ambient_sounds/_outside_3
  • ambient_sounds/_outside_4
  • ambient_sounds/_outside_police_siren
  • ambient_sounds/_pipes_indst_01
  • ambient_sounds/_rain_a
  • ambient_sounds/_rain_b
  • ambient_sounds/_seq1_ambient_01
  • ambient_sounds/_seq1_ambient_02
  • ambient_sounds/_seq1_ambient_03
  • ambient_sounds/_train_horn_1
  • ambient_sounds/_train_horn_2
  • ambient_sounds/_wierd_1
  • ambient_sounds/_wierd_2
  • ambient_sounds/_wierd_3
  • ambient_sounds/_wierd_4
  • ambient_sounds/_wild_ambient_01
  • ambient_sounds/_wild_ambient_02
  • ambient_sounds/_wild_ambient_03
  • ambient_sounds/_wild_ambient_04
  • ambient_sounds/_wind_1
  • ambient_sounds/_wind_2
  • ambient_sounds/_wind_3
  • ambient_sounds/_wind_4
  • ambient_sounds/aliens_glitch_01
  • ambient_sounds/aliens_glitch_02
  • ambient_sounds/all_metal_cracks
  • ambient_sounds/arp_odyss_1
  • ambient_sounds/arp_odyss_1b
  • ambient_sounds/arp_odyss_2
  • ambient_sounds/arp_odyss_3
  • ambient_sounds/arp_odyss_3b
  • ambient_sounds/arp_odyss_4
  • ambient_sounds/arp_odyss_5
  • ambient_sounds/arp_odyss_6
  • ambient_sounds/arp_odyss_7
  • ambient_sounds/arp_odyss_8
  • ambient_sounds/arp_odyss_alarm_1
  • ambient_sounds/arp_odyss_alarm_2
  • ambient_sounds/arp_odyss_alarm_3
  • ambient_sounds/arp_odyss_alarm_4
  • ambient_sounds/arp_odyss_alarm_4b
  • ambient_sounds/arp_odyss_sf_1
  • ambient_sounds/arp_odyss_sf_2
  • ambient_sounds/arp_odyss_sf_3
  • ambient_sounds/arp_odyss_sf_4
  • ambient_sounds/arp_odyss_sf_5
  • ambient_sounds/beast_roar_rnd_1
  • ambient_sounds/beast_roar_rnd_2
  • ambient_sounds/bird_kra_one_s_1
  • ambient_sounds/bird_kra_one_s_2
  • ambient_sounds/bird_kra_one_s_3
  • ambient_sounds/bubbles_01
  • ambient_sounds/bubbles_02
  • ambient_sounds/car_horn
  • ambient_sounds/car_horn_2
  • ambient_sounds/checkpoint_1
  • ambient_sounds/checkpoint_2
  • ambient_sounds/cricket_rnd_1
  • ambient_sounds/cricket_rnd_2
  • ambient_sounds/dog_barking
  • ambient_sounds/electronic_beeps
  • ambient_sounds/engine_1
  • ambient_sounds/engine_2
  • ambient_sounds/engine_3
  • ambient_sounds/engine_4
  • ambient_sounds/factory_1
  • ambient_sounds/factory_2
  • ambient_sounds/factory_3
  • ambient_sounds/fan_0
  • ambient_sounds/fan_1
  • ambient_sounds/fan_2
  • ambient_sounds/fan_3
  • ambient_sounds/foliage_rustling_loop
  • ambient_sounds/foliage_rustling_oneshot
  • ambient_sounds/frogs_01
  • ambient_sounds/frogs_02
  • ambient_sounds/helicopter
  • ambient_sounds/humm_1
  • ambient_sounds/humm_2
  • ambient_sounds/humm_3
  • ambient_sounds/humm_4
  • ambient_sounds/humm_5
  • ambient_sounds/humm_6
  • ambient_sounds/hydro_pressure_1
  • ambient_sounds/hydro_pressure_2
  • ambient_sounds/hydro_pressure_3
  • ambient_sounds/industrial_1
  • ambient_sounds/industrial_2
  • ambient_sounds/jar_1
  • ambient_sounds/jungle
  • ambient_sounds/jungle_2
  • ambient_sounds/jungle_3
  • ambient_sounds/jungle_animals
  • ambient_sounds/jungle_animals_muffled
  • ambient_sounds/jungle_animals_muffled_opt
  • ambient_sounds/jungle_animals_opt
  • ambient_sounds/jungle_bigger_area
  • ambient_sounds/jungle_smaller_area
  • ambient_sounds/junkyard_metal_1
  • ambient_sounds/junkyard_metal_2
  • ambient_sounds/junkyard_metal_3
  • ambient_sounds/junkyard_metal_4
  • ambient_sounds/low_noise
  • ambient_sounds/metal_1
  • ambient_sounds/metal_2
  • ambient_sounds/metal_crack_01
  • ambient_sounds/metal_crack_02
  • ambient_sounds/metal_crack_03
  • ambient_sounds/metal_crack_04
  • ambient_sounds/metal_crack_lab
  • ambient_sounds/metal_crackless_loop_05
  • ambient_sounds/metal_cracks_loop_01
  • ambient_sounds/metal_cracks_loop_02
  • ambient_sounds/metal_cracks_loop_03
  • ambient_sounds/metal_cracks_loop_04
  • ambient_sounds/metal_cracks_loop_05
  • ambient_sounds/monster_pond
  • ambient_sounds/muffled_metal_rattling
  • ambient_sounds/muffled_metal_squeal
  • ambient_sounds/outside_1
  • ambient_sounds/outside_2
  • ambient_sounds/outside_3
  • ambient_sounds/pipes_indst_01
  • ambient_sounds/pipes_indst_02
  • ambient_sounds/radioactive_meter
  • ambient_sounds/rain_a
  • ambient_sounds/rain_b
  • ambient_sounds/red_scroll
  • ambient_sounds/roomtone_electronics
  • ambient_sounds/roomtone_hollow
  • ambient_sounds/roomtone_machines
  • ambient_sounds/roomtone_tight
  • ambient_sounds/toad_rnd_1
  • ambient_sounds/toad_rnd_2
  • ambient_sounds/toad_rnd_3
  • ambient_sounds/toilet_flush_lab
  • ambient_sounds/underwater_tone
  • ambient_sounds/water_drizzle_hit_ground
  • ambient_sounds/water_drop_one_s_1
  • ambient_sounds/water_drop_one_s_2
  • ambient_sounds/water_drops_0
  • ambient_sounds/water_drops_1
  • ambient_sounds/water_drops_2
  • ambient_sounds/water_drops_3
  • ambient_sounds/water_metal_pressure_01
  • ambient_sounds/water_metal_pressure_02
  • ambient_sounds/water_metal_pressure_03
  • ambient_sounds/wierd_1
  • ambient_sounds/wierd_2
  • ambient_sounds/wierd_3
  • ambient_sounds/wierd_4
  • ambient_sounds/wild_ambient_01
  • ambient_sounds/wild_ambient_02
  • ambient_sounds/wild_ambient_03
  • ambient_sounds/wild_ambient_04
  • ambient_sounds/wild_rust_01
  • ambient_sounds/wild_rust_02
  • ambient_sounds/wild_rust_03
  • ambient_sounds/wind_1
  • ambient_sounds/wind_2
  • ambient_sounds/wind_3
  • ambient_sounds/wind_4
  • ambient_sounds/wind_5
  • ambient_sounds/wind_6
  • ambient_sounds/wind_through_crack
  • ambient_sounds/windy_high


Environment

  • sounds/environment/_dest_regions_bckp
  • sounds/environment/alarm_1
  • sounds/environment/alarm_2
  • sounds/environment/c4_arming
  • sounds/environment/c4_mount
  • sounds/environment/fan_0
  • sounds/environment/fan_1
  • sounds/environment/fan_2
  • sounds/environment/fan_3
  • sounds/environment/helicopter
  • sounds/environment/level_summary_display
  • sounds/environment/lift_1
  • sounds/environment/pc_gaming
  • sounds/environment/pc_typing
  • sounds/environment/radioactive_meter
  • sounds/environment/shitting
  • sounds/environment/steam_flow
  • sounds/environment/toilet_flush
  • sounds/environment/tv
  • sounds/environment/tv_code
  • sounds/environment/tv_news
  • sounds/environment/tv_noise
  • sounds/environment/tv_sinus
  • sounds/environment/tv_stock


Animals

  • sounds/animals/bird/kra
  • sounds/animals/dog/breath
  • sounds/animals/dog/corpse_death_scream
  • sounds/animals/dog/drowning_death
  • sounds/animals/dog/fling_scream
  • sounds/animals/dog/histerical
  • sounds/animals/dog/living_corpse_scream
  • sounds/animals/dog/normal_to_corpse_scream
  • sounds/animals/dog/panic_breath
  • sounds/animals/dog/scream
  • sounds/animals/dog/taunt


Weather

  • sounds/weather/thunder (2)
  • sounds/weather/thunder


Monsters

Monster

  • sounds/monster/biomass_bounce
  • sounds/monster/bone_crunch
  • sounds/monster/bone_crunch_short
  • sounds/monster/checkpoint_nearby
  • sounds/monster/cobweb
  • sounds/monster/dashing
  • sounds/monster/dashing_fail
  • sounds/monster/dashing_hit+
  • sounds/monster/dashing_warmup+
  • sounds/monster/eating_human
  • sounds/monster/grasp
  • sounds/monster/hurt
  • sounds/monster/impersonation_catch
  • sounds/monster/impersonation_spawn
  • sounds/monster/impersonation_tentacle
  • sounds/monster/impersonation_ultimate_morph
  • sounds/monster/interaction_hover
  • sounds/monster/metal_door_hit
  • sounds/monster/metal_door_rattle
  • sounds/monster/metal_vent_buckle
  • sounds/monster/mouth_hide
  • sounds/monster/mouth_show
  • sounds/monster/node_to_cocoon+
  • sounds/monster/slow_movement
  • sounds/monster/split+
  • sounds/monster/squeeze_through
  • sounds/monster/taunt
  • sounds/monster/taunt_pipes
  • sounds/monster/tendril_grab
  • sounds/monster/tendril_hide
  • sounds/monster/tendril_show
  • sounds/monster/tendril_throw
  • sounds/monster/tendril_throw_big
  • sounds/monster/tendril_throw_small
  • sounds/monster/tendril_upgrade
  • sounds/monster/tentacle_vortex
  • sounds/monster/tentacle_vortex_charge


Dark Biomass

  • sounds/dark_biomass/db_biomass_bounce
  • sounds/dark_biomass/db_dashing
  • sounds/dark_biomass/db_eating_human
  • sounds/dark_biomass/db_hurt
  • sounds/dark_biomass/db_mouth_hide
  • sounds/dark_biomass/db_mouth_show
  • sounds/dark_biomass/db_roar
  • sounds/dark_biomass/db_split
  • sounds/dark_biomass/db_tendril_grab
  • sounds/dark_biomass/db_tendril_hide
  • sounds/dark_biomass/db_tendril_show
  • sounds/dark_biomass/db_tendril_throw
  • sounds/dark_biomass/db_tendril_upgrade


Skills

  • sounds/skills/cloak_off
  • sounds/skills/cloak_on
  • sounds/skills/keratosis_off
  • sounds/skills/keratosis_on
  • sounds/skills/spike_armor_impalement
  • sounds/skills/spike_armor_off
  • sounds/skills/spike_armor_on


Hive

  • sounds/hive/heart_beat_a
  • sounds/hive/heart_beat_b
  • sounds/hive/hive_enter
  • sounds/hive/hive_exit
  • sounds/hive/hive_growth
  • sounds/hive/level_entrance_in
  • sounds/hive/level_entrance_out
  • sounds/hive/taunt
  • sounds/hive/taunt_muffled
  • sounds/hive/taunt_muffled____
  • sounds/hive/tendril_throw
  • sounds/hive/wall_break


Enemies

Humans

  • sounds/humans/body_hit
  • sounds/humans/body_hit_armor
  • sounds/humans/cobweb_armor_catch
  • sounds/humans/cobweb_catch
  • sounds/humans/gushing_blood
  • sounds/humans/head_helmet_hit
  • sounds/humans/head_hit
  • sounds/humans/spine

Sound Effects

  • sounds/humans/clothes/heavy
  • sounds/humans/clothes/interact_foliage
  • sounds/humans/clothes/light


  • sounds/humans/steps/blood_step
  • sounds/humans/steps/bulletcasing_step
  • sounds/humans/steps/concrete_step
  • sounds/humans/steps/dirt_step
  • sounds/humans/steps/foliage_step
  • sounds/humans/steps/glass_step
  • sounds/humans/steps/grass_step
  • sounds/humans/steps/gravel_step
  • sounds/humans/steps/metal_step
  • sounds/humans/steps/wet_step
  • sounds/humans/steps/wood_step


Voices and Screams

  • Armor Male
    • sounds/humans/armor_male/corpse_death_scream
    • sounds/humans/armor_male/corpse_shake_scream
    • sounds/humans/armor_male/drowning_death
    • sounds/humans/armor_male/fling_scream
    • sounds/humans/armor_male/hysterical
    • sounds/humans/armor_male/living_corpse_scream
    • sounds/humans/armor_male/normal_to_corpse_scream
    • sounds/humans/armor_male/panic_breath
    • sounds/humans/armor_male/scream
    • sounds/humans/armor_male/taunt


  • Male0
    • sounds/humans/male0/corpse_death_scream
    • sounds/humans/male0/drowning_death
    • sounds/humans/male0/fling_scream
    • sounds/humans/male0/hysterical
    • sounds/humans/male0/living_corpse_scream
    • sounds/humans/male0/normal_to_corpse_scream
    • sounds/humans/male0/panic_breath
    • sounds/humans/male0/scream
    • sounds/humans/male0/taunt


  • Male1
    • sounds/humans/male1/corpse_death_scream
    • sounds/humans/male1/drowning_death
    • sounds/humans/male1/fling_scream
    • sounds/humans/male1/hysterical
    • sounds/humans/male1/living_corpse_scream
    • sounds/humans/male1/normal_to_corpse_scream
    • sounds/humans/male1/panic_breath
    • sounds/humans/male1/scream
    • sounds/humans/male1/taunt


  • Male2
    • sounds/humans/male2/corpse_death_scream
    • sounds/humans/male2/drowning_death
    • sounds/humans/male2/fling_scream
    • sounds/humans/male2/hysterical
    • sounds/humans/male2/living_corpse_scream
    • sounds/humans/male2/normal_to_corpse_scream
    • sounds/humans/male2/panic_breath
    • sounds/humans/male2/scream
    • sounds/humans/male2/taunt


  • Male3
    • sounds/humans/male3/corpse_death_scream
    • sounds/humans/male3/drowning_death
    • sounds/humans/male3/fling_scream
    • sounds/humans/male3/hysterical
    • sounds/humans/male3/living_corpse_scream
    • sounds/humans/male3/normal_to_corpse_scream
    • sounds/humans/male3/panic_breath
    • sounds/humans/male3/scream
    • sounds/humans/male3/taunt


  • Male4
    • sounds/humans/male4/corpse_death_scream
    • sounds/humans/male4/drowning_death
    • sounds/humans/male4/fling_scream
    • sounds/humans/male4/hysterical
    • sounds/humans/male4/living_corpse_scream
    • sounds/humans/male4/normal_to_corpse_scream
    • sounds/humans/male4/panic_breath
    • sounds/humans/male4/scream
    • sounds/humans/male4/taunt


  • Male5
    • sounds/humans/male5/corpse_death_scream
    • sounds/humans/male5/drowning_death
    • sounds/humans/male5/fling_scream
    • sounds/humans/male5/hysterical
    • sounds/humans/male5/living_corpse_scream
    • sounds/humans/male5/normal_to_corpse_scream
    • sounds/humans/male5/panic_breath
    • sounds/humans/male5/scream
    • sounds/humans/male5/taunt


  • Male6
    • sounds/humans/male6/corpse_death_scream
    • sounds/humans/male6/drowning_death
    • sounds/humans/male6/fling_scream
    • sounds/humans/male6/hysterical
    • sounds/humans/male6/living_corpse_scream
    • sounds/humans/male6/normal_to_corpse_scream
    • sounds/humans/male6/panic_breath
    • sounds/humans/male6/scream
    • sounds/humans/male6/taunt


  • Male7
    • sounds/humans/male7/corpse_death_scream
    • sounds/humans/male7/drowning_death
    • sounds/humans/male7/fling_scream
    • sounds/humans/male7/hysterical
    • sounds/humans/male7/living_corpse_scream
    • sounds/humans/male7/normal_to_corpse_scream
    • sounds/humans/male7/panic_breath
    • sounds/humans/male7/scream
    • sounds/humans/male7/taunt


  • Fem1
    • sounds/humans/fem1/corpse_death_scream
    • sounds/humans/fem1/drowning_death
    • sounds/humans/fem1/fling_scream
    • sounds/humans/fem1/hysterical
    • sounds/humans/fem1/living_corpse_scream
    • sounds/humans/fem1/normal_to_corpse_scream
    • sounds/humans/fem1/panic_breath
    • sounds/humans/fem1/scream
    • sounds/humans/fem1/taunt


  • Fem2
    • sounds/humans/fem2/corpse_death_scream
    • sounds/humans/fem2/drowning_death
    • sounds/humans/fem2/fling_scream
    • sounds/humans/fem2/hysterical
    • sounds/humans/fem2/living_corpse_scream
    • sounds/humans/fem2/normal_to_corpse_scream
    • sounds/humans/fem2/panic_breath
    • sounds/humans/fem2/scream
    • sounds/humans/fem2/taunt


Mech

  • sounds/mech/mech_damaged_step+
  • sounds/mech/mech_death
  • sounds/mech/mech_engine+
  • sounds/mech/mech_step_1
  • sounds/mech/mech_step_1_tail+


Missile Tank

  • sounds/missile_tank/close
  • sounds/missile_tank/open


Scout Drone

  • sounds/scout_drone/scout_drone
  • sounds/scout_drone/scout_drone_bounce
  • sounds/scout_drone/scout_drone_explosion
  • sounds/scout_drone/scout_drone_saw_damage
  • sounds/scout_drone/scout_photoshot


Sentry Drone

  • sounds/sentry_drone/aim
  • sounds/sentry_drone/death
  • sounds/sentry_drone/detect
  • sounds/sentry_drone/drone_wakeup+
  • sounds/sentry_drone/sentry_drone_bounce
  • sounds/sentry_drone/sentry_drone_bounce_alive
  • sounds/sentry_drone/sentry_drone_engine
  • sounds/sentry_drone/sentry_drone_impact
  • sounds/sentry_drone/shortcircuit
  • sounds/sentry_drone/shortcircuit_dry
  • sounds/sentry_drone/shortcircuit_pure


Circuits

Switches

  • sounds/switches/switch
  • sounds/switches/switch_countdown_1
  • sounds/switches/switch_countdown_2


Nuclear Generator

  • sounds/nuclear/electric_shock
  • sounds/nuclear/nuclear_core
  • sounds/nuclear/nuclear_core_bounce_strong
  • sounds/nuclear/nuclear_core_bounce_weak
  • sounds/nuclear/nuclear_core_roll+
  • sounds/nuclear/nuclear_dispenser
  • sounds/nuclear/nuclear_generator


Palm Scanner

  • sounds/palm_scanner/negative
  • sounds/palm_scanner/positive
  • sounds/palm_scanner/processing


Power Node

  • sounds/power_node/power_node_separated/pn_charging_1+
  • sounds/power_node/power_node_separated/pn_charging_2+
  • sounds/power_node/power_node_separated/pn_charging_3+
  • sounds/power_node/power_node_separated/pn_charging_4+
  • sounds/power_node/power_node_separated/pn_charging_buzz+
  • sounds/power_node/power_node_separated/pn_full+
  • sounds/power_node/electric_shock
  • sounds/power_node/pn_charging


Sequence Entrance

  • sounds/sequence_entrance/closing (2)
  • sounds/sequence_entrance/closing
  • sounds/sequence_entrance/destruction (2)
  • sounds/sequence_entrance/destruction
  • sounds/sequence_entrance/fading
  • sounds/sequence_entrance/idle (2)
  • sounds/sequence_entrance/idle


Sticky Bomb

  • sounds/sticky_bomb/sticky_bomb_armed
  • sounds/sticky_bomb/sticky_bomb_bounce+
  • sounds/sticky_bomb/sticky_bomb_door
  • sounds/sticky_bomb/sticky_bomb_explosion
  • sounds/sticky_bomb/sticky_bomb_move+
  • sounds/sticky_bomb/sticky_bomb_pipching_01
  • sounds/sticky_bomb/sticky_bomb_pipching_02
  • sounds/sticky_bomb/sticky_bomb_pipching_03
  • sounds/sticky_bomb/sticky_bomb_pipching_04
  • sounds/sticky_bomb/sticky_bomb_pipching_05
  • sounds/sticky_bomb/sticky_bomb_standby+


Instakill Grid

  • sounds/instakill_grid/grid_active


Turbine

  • sounds/turbine/rotor


Objects

Demolition

  • sounds/demolition/breaking_window
  • sounds/demolition/bullet_impact
  • sounds/demolition/cable_pull
  • sounds/demolition/coming_out_of_jar
  • sounds/demolition/explosion
  • sounds/demolition/glass_crack
  • sounds/demolition/jar_crack+
  • sounds/demolition/jar_explosion
  • sounds/demolition/lamp_bounce
  • sounds/demolition/lamp_hit


  • Destructibles
    • sounds/demolition/destructibles/restroom_hardware
    • sounds/demolition/destructibles/tv


  • Obstacles
    • sounds/demolition/obstacles/brick_death+
    • sounds/demolition/obstacles/brick_pound_strong
    • sounds/demolition/obstacles/brick_pound_weak
    • sounds/demolition/obstacles/brick_tearoff_strong
    • sounds/demolition/obstacles/brick_tearoff_weak
    • sounds/demolition/obstacles/furniture_hit+
    • sounds/demolition/obstacles/reinforced_death+
    • sounds/demolition/obstacles/reinforced_pound_strong
    • sounds/demolition/obstacles/reinforced_pound_weak
    • sounds/demolition/obstacles/reinforced_tearoff_strong
    • sounds/demolition/obstacles/reinforced_tearoff_weak
    • sounds/demolition/obstacles/thru_the_wall_pound
    • sounds/demolition/obstacles/thru_the_wall_pound_success
    • sounds/demolition/obstacles/vent_death+
    • sounds/demolition/obstacles/vent_pound_strong
    • sounds/demolition/obstacles/vent_pound_weak
    • sounds/demolition/obstacles/vent_tearoff_strong
    • sounds/demolition/obstacles/vent_tearoff_weak
    • sounds/demolition/obstacles/wood_death+
    • sounds/demolition/obstacles/wood_pound_strong
    • sounds/demolition/obstacles/wood_pound_weak
    • sounds/demolition/obstacles/wood_tearoff_strong
    • sounds/demolition/obstacles/wood_tearoff_weak


Doors

  • sounds/doors/block_door_activate
  • sounds/doors/block_door_deactivate
  • sounds/doors/door_close_bars
  • sounds/doors/door_close_grating
  • sounds/doors/door_close_steel
  • sounds/doors/door_close_wooden
  • sounds/doors/door_creak_bars
  • sounds/doors/door_creak_grating
  • sounds/doors/door_creak_steel
  • sounds/doors/door_creak_wooden
  • sounds/doors/door_drone
  • sounds/doors/door_drone_close+
  • sounds/doors/door_drone_empty+
  • sounds/doors/door_lock_bars
  • sounds/doors/door_lock_grating
  • sounds/doors/door_lock_steel
  • sounds/doors/door_lock_wooden
  • sounds/doors/door_shut_bars
  • sounds/doors/door_shut_grating
  • sounds/doors/door_shut_steel
  • sounds/doors/door_shut_wooden
  • sounds/doors/large_door_close
  • sounds/doors/large_door_open
  • sounds/doors/level_end_door
  • sounds/doors/level_end_door_seal
  • sounds/doors/mech_door_both_sides_time


Water

  • sounds/water/fire_water_contact
  • sounds/water/underwater
  • sounds/water/water_fill_in
  • sounds/water/water_in
  • sounds/water/water_out
  • sounds/water/water_splash
  • sounds/water/water_splash_strong
  • sounds/water/water_swim


Plants

  • sounds/plants/plants_shake


Weapons

  • sounds/weapons/arm_disabled
  • sounds/weapons/assault_rifle (2)
  • sounds/weapons/assault_rifle (3)
  • sounds/weapons/assault_rifle (4)
  • sounds/weapons/assault_rifle
  • sounds/weapons/assault_rifle_cock
  • sounds/weapons/drone_turret
  • sounds/weapons/electric_shock
  • sounds/weapons/flamethrower
  • sounds/weapons/flamethrower_cock
  • sounds/weapons/flamethrower_cock_empty
  • sounds/weapons/flamethrower_cock_full
  • sounds/weapons/force_field
  • sounds/weapons/mp5_auto
  • sounds/weapons/mp5_single
  • sounds/weapons/no_ammo
  • sounds/weapons/no_ammo_drone
  • sounds/weapons/pistol
  • sounds/weapons/pistol_2
  • sounds/weapons/pistol_cock
  • sounds/weapons/sentry_death+
  • sounds/weapons/sentry_rotate
  • sounds/weapons/sentry_rotate_revolution
  • sounds/weapons/sentry_target_acquired
  • sounds/weapons/shield_field
  • sounds/weapons/shotgun (2)
  • sounds/weapons/shotgun
  • sounds/weapons/shotgun_cock
  • sounds/weapons/single_flame
  • sounds/weapons/taser
  • sounds/weapons/taser_burn
  • sounds/weapons/taser_cock
  • sounds/weapons/taser_spark
  • sounds/weapons/taser_wind_up_cord
  • sounds/weapons/turret
  • sounds/weapons/vulcan_cannon


Bullet Impacts

  • sounds/bullet_impacts/bullet_impact_blood
  • sounds/bullet_impacts/bullet_impact_bush_dry
  • sounds/bullet_impacts/bullet_impact_bush_wet
  • sounds/bullet_impacts/bullet_impact_concrete
  • sounds/bullet_impacts/bullet_impact_dirt
  • sounds/bullet_impacts/bullet_impact_glass
  • sounds/bullet_impacts/bullet_impact_metal
  • sounds/bullet_impacts/bullet_impact_monster
  • sounds/bullet_impacts/bullet_impact_water
  • sounds/bullet_impacts/bullet_impact_wet
  • sounds/bullet_impacts/bullet_impact_wood


Verlets

  • sounds/verlet/Objects/large_chain
  • sounds/verlet/Objects/stalk_large
  • sounds/verlet/Objects/vine


Particles

  • sounds/particles/12gauge
  • sounds/particles/7,62mm
  • sounds/particles/9mm
  • sounds/particles/brass_case
  • sounds/particles/spark+
  • sounds/particles/stones+


Backups

  • sounds/backups/cloak_monster/+cloak_biomass_bounce+
  • sounds/backups/cloak_monster/+cloak_dashing+
  • sounds/backups/cloak_monster/+cloak_eating_human+
  • sounds/backups/cloak_monster/+cloak_hurt+
  • sounds/backups/cloak_monster/+cloak_indicator+
  • sounds/backups/cloak_monster/+cloak_mouth_hide+
  • sounds/backups/cloak_monster/+cloak_mouth_show+
  • sounds/backups/cloak_monster/+cloak_slow_movement+
  • sounds/backups/cloak_monster/+cloak_split+
  • sounds/backups/cloak_monster/+cloak_tendril_hide+
  • sounds/backups/cloak_monster/+cloak_tendril_show+
  • sounds/backups/cloak_monster/+cloak_tendril_throw+
  • sounds/backups/cloak_monster/+cloak_tendril_upgrade+
  • sounds/backups/cloak_monster/+loak_tendril_grab+
  • sounds/backups/male5 (2)/corpse_death_scream
  • sounds/backups/male5 (2)/drowning_death
  • sounds/backups/male5 (2)/fling_scream
  • sounds/backups/male5 (2)/hysterical
  • sounds/backups/male5 (2)/living_corpse_scream
  • sounds/backups/male5 (2)/normal_to_corpse_scream
  • sounds/backups/male5 (2)/panic_breath
  • sounds/backups/male5 (2)/scream
  • sounds/backups/male5 (2)/taunt
  • sounds/backups/oldest_screams_bckp/argh
  • sounds/backups/oldest_screams_bckp/corpse_death_scream
  • sounds/backups/oldest_screams_bckp/corpse_shake_scream
  • sounds/backups/oldest_screams_bckp/drowning
  • sounds/backups/oldest_screams_bckp/drowning_death
  • sounds/backups/oldest_screams_bckp/living_corpse_scream
  • sounds/backups/oldest_screams_bckp/normal_to_corpse_scream
  • sounds/backups/oldest_screams_bckp/scream
  • sounds/backups/dashing_bckp
  • sounds/backups/dashing_fail _bckp
  • sounds/backups/dashing_hit_bckp
  • sounds/backups/dashing_warmup_bckp
  • sounds/backups/eating_human (2)
  • sounds/backups/fan_1s (2)
  • sounds/backups/flamethrower bckp
  • sounds/backups/flamethrower_cock_bckp
  • sounds/backups/impersonation_spawm_backup
  • sounds/backups/impersonation_tentacle_BCKP
  • sounds/backups/impersonation_ultimate_morph (2)
  • sounds/backups/mech_step_1 bckp
  • sounds/backups/pc_typing (2)
  • sounds/backups/pistol_old
  • sounds/backups/PN_electric_shock_bckp
  • sounds/backups/rotor_bckp
  • sounds/backups/scout_drone_bckp
  • sounds/backups/scout_drone_engine_high_to_low_loop
  • sounds/backups/scout_drone_engine_low_loop
  • sounds/backups/scout_drone_engine_low_to_high_loop
  • sounds/backups/scout_drone_start
  • sounds/backups/scout_drone_stop
  • sounds/backups/taunt (2)
  • sounds/backups/taunt_muffled (bckp)
  • sounds/backups/testing
  • sounds/backups/thru_the_wall_pound (2)
  • sounds/backups/thru_the_wall_pound_success (2)
  • sounds/backups/tv_chart_1 (2)
  • sounds/backups/tv_chart_2 (2)
  • sounds/backups/tv_code_1 (2)
  • sounds/backups/tv_code_2 (2)
  • sounds/backups/tv_news_1 (2)
  • sounds/backups/tv_news_2 (2)
  • sounds/backups/tv_news_3 (2)
  • sounds/backups/tv_noise_1 (2)
  • sounds/backups/tv_noise_2 (2)
  • sounds/backups/tv_noise_3 (2)
  • sounds/backups/tv_sinus_1 (2)
  • sounds/backups/tv_sinus_2 (2)
  • sounds/backups/vulcan_cannon (2)
  • sounds/backups/vulcan_cannon (bckp)
  • sounds/backups/wall_break (2)
  • sounds/backups/wall_break (3)
  • sounds/backups/wood_step