List of Localization Tokens
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This is a list of all localization tokens, used in the game to support multiple languages. You can use them in tooltip triggers, area names, and more.
Splash Screen
Token | English |
---|---|
splash_loading
|
Becoming self-conscious... |
splash_loading_audio
|
Absorbing auditory organs... |
splash_loading_audio_progress
|
Absorbing auditory organs (??%)... |
splash_initializing_systems
|
Eating a person... |
splash_loading_sprite_tex
|
Absorbing visual cortex neurons... |
splash_loading_character_anims
|
Growing eyes... |
splash_loading_level_tex
|
Growing even more eyes... |
splash_finalizing
|
Growing tentacles... |
splash_loading_level
|
Cultivating biomass to spread... |
splash_finished_loading
|
Slithering... |
splash_platform_auth
|
[??] Trying to sign in |
splash_platform_auth_failed
|
[??] Sign in failed. |
Main Menu
Token | English |
---|---|
menu_continue
|
CONTINUE |
menu_new_game
|
NEW GAME |
menu_credits
|
CREDITS |
menu_demo
|
DEMO |
menu_load_game
|
LOAD GAME |
menu_options
|
OPTIONS |
menu_exit
|
EXIT |
Xbox Menus
Token | English |
---|---|
menu_xbox_identified_user
|
Identified user: |
menu_xbox_change_user
|
Change user |
menu_xbox_controller_disconnected
|
Controller disconnected. Reconnect it and press ??. |
menu_xbox_start_game
|
Start Game |
UGC
Token | English |
---|---|
ugc_navigate_and_select
|
Select a DLC/mod (?? / ??) and press ?? |
ugc_base_game
|
CARRION - Base Game |
ugc_load_mod
|
MOD LOADER |
ugc_downloading
|
Downloading... |
ugc_workshop
|
WORKSHOP |
DLC
Token | English |
---|---|
dlc_navigate_and_select_consoles
|
Select a DLC (?? / ??) and press ?? |
dlc_main_menu_consoles
|
DLC |
Pause Menu
Token | English |
---|---|
menu_pause_label
|
Pause menu: |
menu_pause_return
|
Return |
menu_pause_toggle_debug
|
Toggle debug |
menu_pause_save_last_checkpoint
|
Save last checkpoint |
menu_pause_load_game
|
Load game |
menu_pause_options
|
Options |
menu_pause_exit_to_menu
|
Exit to menu |
Save/Load Checkpoint
Token | English |
---|---|
menu_save_last_checkpoint
|
Save last checkpoint: |
menu_save_back
|
Back |
menu_load_last_checkpoint
|
Last checkpoint: |
menu_load_label
|
Load: |
menu_load_back
|
Back |
loading
|
LOADING |
saving
|
SAVING |
Save Files
Token | English |
---|---|
savefile_checkpoint
|
Checkpoint |
savefile_quicksave
|
Quick-Save |
savefile_save_1
|
Saved game 1 |
savefile_save_2
|
Saved game 2 |
savefile_save_3
|
Saved game 3 |
savefile_save_4
|
Saved game 4 |
savefile_save_5
|
Saved game 5 |
savefile_save_6
|
Saved game 6 |
savefile_save_7
|
Saved game 7 |
savefile_save_8
|
Saved game 8 |
savefile_empty
|
[empty] |
savefile_unknown_time
|
[unknown time] |
savefile_backup
|
Checkpoint Backup |
savefile_working
|
Please wait... |
Popups
Token | English |
---|---|
popup_load_are_you_sure
|
Are you sure you want to load ??? Any unsaved progress will be lost. |
popup_new_game_are_you_sure
|
Are you sure you want to start a new game? Your last checkpoint will be lost. |
popup_exit_to_menu
|
Are you sure you want to quit? Any unsaved progress will be lost. |
popup_video_settings_changed
|
Do you want to keep these video settings? |
popup_save_overwrite
|
Do you want to overwrite ??? |
popup_quit_credits
|
Are you sure you want to quit? |
Options
Token | English |
---|---|
menu_options_label
|
Options: |
menu_options_controls
|
Controls |
menu_options_video
|
Video |
menu_options_audio
|
Audio |
menu_options_gameplay
|
Gameplay |
menu_options_back
|
Back |
menu_options_apply
|
Apply |
menu_options_restore_defaults
|
Restore defaults |
menu_options_unsaved_changes
|
Unsaved settings detected. What would you like to do with them? |
menu_options_enabled
|
On |
menu_options_disabled
|
Off |
Controls
Token | English |
---|---|
menu_options_controls_label
|
Controls: |
menu_options_controls_general
|
General settings |
menu_options_controls_general_label
|
General settings: |
menu_options_vibration_xbox
|
Vibration: |
menu_options_vibration_nswitch
|
Rumble: |
menu_options_vibration_ps
|
Vibration: |
menu_options_gamepad_smoothing
|
Smoothing: |
menu_options_controls_compatibility
|
Gamepad brand/compatibility: |
menu_options_controls_brand_auto
|
Auto |
menu_options_controls_brand_xbox
|
Xbox 360/Xbox One |
menu_options_controls_brand_playstation
|
PSX/PS2/PS3/PS4 |
menu_options_controls_brand_nintendo
|
NES/SNES/Wii |
menu_options_controls_brand_nswitch
|
Nintendo Switch |
menu_options_controls_brand_nswitch_pro
|
Pro Controller |
menu_options_keyboard_mouse_controls
|
Keyboard + mouse controls: |
menu_options_monster_controls
|
Monster |
menu_options_human_controls
|
Human |
menu_options_gamepad_controls
|
Gamepad controls: |
menu_options_monster_kb_label
|
Monster controls (keyboard + mouse): |
menu_options_monster_gamepad_label
|
Monster controls (gamepad): |
menu_options_human_console_label
|
Human controls: |
menu_options_human_kb_label
|
Human controls (keyboard + mouse): |
menu_options_human_gamepad_label
|
Human controls (gamepad): |
menu_options_monster_console_label
|
Monster controls: |
menu_options_key_prompt
|
Press a key or mouse button to bind it to: |
menu_options_gamepad_prompt
|
Press a button on your gamepad to bind it to: |
menu_options_gamepad_prompt_xbox
|
Press a button on your controller to bind it to: |
menu_options_gamepad_prompt_nintendo
|
Press a button on your controller to bind it to: |
menu_options_gamepad_prompt_nswitch
|
Press a button on your controller to bind it to: |
menu_options_gamepad_prompt_nspro
|
Press a button on your controller to bind it to: |
menu_options_gamepad_prompt_ps
|
Press a button on your controller to bind it to: |
Monster Controls
Token | English |
---|---|
controls_monster_move
|
Move: |
controls_monster_look
|
Aim/look around: |
controls_monster_tentacle
|
Grow tentacle: |
controls_monster_grab
|
Grab items: |
controls_monster_grab_tentacle
|
Grow prehensile tentacle: |
controls_monster_interact
|
Use/Activate: |
controls_monster_offensive
|
Offensive skill: |
controls_monster_defensive
|
Defensive skill: |
controls_monster_impersonation
|
Parasitism: |
controls_monster_impersonation_OLD
|
Impersonate: |
controls_monster_roar
|
Echolocation/Roar: |
controls_monster_roar_OLD
|
Roar/Growl: |
Human Controls
Token | English |
---|---|
controls_human_move_climb
|
Move/Climb: |
controls_human_look
|
Aim/look around: |
controls_human_walk_left
|
Walk left: |
controls_human_walk_right
|
Walk right: |
controls_human_climb_up
|
Climb up: |
controls_human_climb_down
|
Climb down: |
controls_human_run
|
Run: |
controls_human_interact
|
Use/Activate: |
controls_human_offensive
|
Shoot: |
controls_human_defensive
|
Activate shield: |
controls_human_end_impersonation
|
End Parasitism: |
controls_human_end_impersonation_OLD
|
End impersonation: |
Audio
Token | English |
---|---|
menu_options_audio_label
|
Audio: |
menu_options_audio_sound_volume
|
Sound effects volume: |
menu_options_audio_music_volume
|
Music volume: |
menu_options_audio_decompress_on_load
|
Decompress samples on startup (restart required) |
Video
Token | English |
---|---|
menu_options_video_label
|
Video: |
menu_options_video_resolution
|
Display resolution: |
menu_options_video_desktop_resolution
|
Desktop |
menu_options_video_fullscreen
|
Fullscreen: |
menu_options_video_fullscreen_hw
|
Exclusive fullscreen mode: |
menu_options_video_vsync
|
Vertical sync: |
menu_options_video_gamma
|
Gamma: |
menu_options_video_brightness
|
Brightness: |
Gameplay
Token | English |
---|---|
menu_options_gameplay_label
|
Gameplay: |
menu_options_gameplay_hud_enabled
|
HUD's visibility: |
menu_options_gameplay_language
|
Language: |
menu_options_debug_info_enabled
|
Diagnostic info: |
Language
Token | English |
---|---|
language_en
|
EN |
language_pl
|
PL |
language_ger
|
DE |
language_sp
|
ES |
language_fr
|
FR |
language_ptbr
|
PT-BR |
language_ru
|
RU |
language_jp
|
JP |
language_ko
|
KO |
language_tch
|
ZH-HANT |
language_sch
|
ZH-HANS |
Fonts
Token | English |
---|---|
font_default
|
Fonts/DefaultFont |
font_menu_large
|
Fonts/MenuLarge |
font_menu_small
|
Fonts/MenuSmall |
font_small
|
Fonts/Small |
Analog2d
Token | English |
---|---|
analog2d_mouse
|
Mouse |
analog2d_left_stick
|
Left Stick |
analog2d_right_stick
|
Right Stick |
analog2d_dpad
|
D-Pad |
analog2d_left_stick_xbox
|
Left Stick |
analog2d_right_stick_xbox
|
Right Stick |
analog2d_dpad_xbox
|
Directional pad |
analog2d_left_stick_nintendo
|
Left Stick |
analog2d_right_stick_nintendo
|
Right Stick |
analog2d_dpad_nintendo
|
Directional pad |
analog2d_left_stick_nswitch
|
Left Stick |
analog2d_right_stick_nswitch
|
Right Stick |
analog2d_dpad_nswitch
|
Directional buttons |
analog2d_left_stick_nspro
|
Left Stick |
analog2d_right_stick_nspro
|
Right Stick |
analog2d_dpad_nspro
|
+Control Pad |
analog2d_left_stick_ps
|
Left Stick |
analog2d_right_stick_ps
|
Right Stick |
analog2d_dpad_ps
|
Directional buttons |
Modal Popup
Token | English |
---|---|
modal_popup_ok
|
OK |
modal_popup_cancel
|
Cancel |
modal_popup_cancel_timer
|
Cancel (?? s) |
modal_popup_yes
|
Yes |
modal_popup_no
|
No |
modal_popup_apply
|
Apply |
modal_popup_confirm
|
Confirm |
modal_popup_discard
|
Discard |
Credits
Token | English |
---|---|
credits_copyright
|
CARRION Copyright © 2017-2020 by |
credits_publisher
|
Published by |
credits_made_with_monogame
|
and Monogame Framework |
credits_made_with_fmod
|
Made with FMOD Studio by Firelight Technologies Pty Ltd. |
credits_directed_by
|
Directed by |
credits_game_design
|
Game Design |
credits_programming
|
Programming |
credits_game_art
|
Game Art |
credits_level_design
|
Level Design |
credits_environmental_art
|
Environmental Art |
credits_additional_environmental_art
|
Additional Environment Art |
credits_key_art
|
Key Art |
credits_music_direction
|
Music Direction |
credits_music
|
Music |
credits_music_preparation
|
Music Preparation |
credits_mixed_by
|
Music mixed by |
credits_music_performed_by
|
Music performed by |
credits_sound_design
|
Sound Design |
credits_lead_idea_guy
|
Lead Idea Guy |
credits_idea_guys
|
Idea Guys |
credits_lead_marketing
|
Lead Marketing |
credits_legal
|
Legal Counsel |
credits_producers
|
Producers |
credits_business_meetings
|
Pointless Business Meetings |
credits_voice_actors
|
Voice Actors |
credits_dog_voice_actors
|
Dog Voice Actors |
credits_quality_assurance
|
Quality Assurance |
credits_special_thanks
|
Special Thanks |
credits_very_special_thanks
|
Very Special Thanks |
credits_thanks_for_playing
|
Thanks for playing! |
credits_no_humans_harmed
|
NO HUMANS WERE HARMED IN THE MAKING OF THIS GAME |
credits_additional_sound_design
|
Additional Sound Design |
credits_xmas
|
Carrion: GTOY level & environment design |
General
Areas
Token | English |
---|---|
empty
|
|
area_overworld
|
FRONTIER |
area_overworld_1
|
FRONTIER - WASTELANDS |
area_overworld_2
|
FRONTIER - MARSHLANDS |
area_overworld_3
|
FRONTIER - HIGHLANDS |
area_command_center
|
CONTROL ROOM |
area_lab
|
BSL-4 RESEARCH WARD |
area_lab_2
|
ANOMALOUS MATERIALS VAULT |
area_junkyard
|
MILITARY JUNKYARD |
area_junkyard_2
|
HAZARDOUS WASTE LANDFILL |
area_mines
|
URANIUM MINES |
area_jungle
|
BOTANICAL GARDENS |
area_water
|
LEVIATHAN REEF BASE |
area_water_2
|
LEVIATHAN REEF BASE - BRIDGE |
area_bureau
|
RELITH SCIENCE HQ |
area_nuclear
|
NUCLEAR POWER PLANT |
area_weapons_facility
|
ARMORED WARFARE FACILITY |
area_bunker
|
BUNKER |
area_bunker_excavation_site
|
BUNKER - EXCAVATION SITE |
area_bunker_pier
|
BUNKER - PIER |
area_bunker_jungle_outpost
|
BUNKER - JUNGLE OUTPOST |
area_bunker_caverns
|
BUNKER - CAVERNS |
area_ending
|
EPILOGUE |
area_containment_unit
|
CONTAINMENT UNIT No. ?? |
containment_units_count
|
CONTAINMENT UNITS: ?? OUT OF 9 |
Level Summary
Token | English |
---|---|
level_gates
|
Seals breached: |
level_secure
|
Status: SECURE |
level_breached
|
Status: BREACHED |
level_destroyed
|
Status: DESTROYED |
level_optional
|
Containment unit: |
level_jars
|
Biomass samples lost: |
Tooltips
Icons
You can use these with Tooltip Triggers to display certain controls' icons, like in the main game's tutorials.
General:
[[controls:look]]
[[controls:interact]]
[[controls:offensive]]
[[controls:defensive]]
Monster:
[[controls:move]]
[[controls:tentacle]]
[[controls:roar]]
[[controls:impersonation]]
Human:
[[controls:run]]
[[controls:moveUp]]
[[controls:moveDown]]
[[controls:moveLeft]]
[[controls:moveRight]]
LocTokens
Token | English |
---|---|
tooltip_jar_break_keyboard
|
[[controls:move]]
|
tooltip_jar_break_controller
|
[[controls:move]]
|
tooltip_movement_keyboard
|
Hold [[controls:move]] to move.
|
tooltip_movement_controller
|
Use [[controls:move]] to move.
|
tooltip_grab_and_interact_keyboard
|
Hold [[controls:tentacle]] to grab objects.Move [[controls:look]] to interact with them.
|
tooltip_grab_and_interact_controller
|
Aim with [[controls:look]] and hold [[controls:grab]] to grab objects.Pull [[controls:look]] to interact with them.
|
tooltip_grab_humans_keyboard
|
Grab humans with [[controls:tentacle]] .Pull them towards you to consume them. |
tooltip_grab_humans_controller
|
Aim with [[controls:look]] and hold [[controls:grab]] to grab humans.Release [[controls:look]] to pull them towards you and consume them.
|
tooltip_consume_humans
|
Consume humans to regain biomass and grow in size. |
tooltip_roar
|
Roar with [[controls:roar]] to taunt enemies.
|
tooltip_roar2
|
Use [[controls:roar]] to echolocate nearby hive crevices.
|
tooltip_offensive_skills
|
[[controls:offensive]] : offensive skills.
|
tooltip_biomass_retrieval
|
Grab and consume the cocoon to retrieve biomass. |
tooltip_impersonation_probe
|
Press [[controls:impersonation]] to launch the tentacle probe.
|
tooltip_human_walk_keyboard
|
Use [[controls:moveLeft]] and [[controls:moveRight]] to move.
|
tooltip_human_walk_controller
|
Use [[controls:moveLeft]] and [[controls:moveRight]] to move.
|
tooltip_human_run_keyboard
|
Hold [[controls:run]] to run.
|
tooltip_human_run_controller
|
Hold [[controls:run]] to run.
|
tooltip_human_climb_keyboard
|
Use [[controls:moveUp]] and [[controls:moveDown]] to climb ladders.
|
tooltip_human_climb_controller
|
Use [[controls:moveUp]] and [[controls:moveDown]] to climb ladders.
|
tooltip_human_shoot_keyboard
|
Use [[controls:look]] to aim, [[controls:offensive]] to shoot.
|
tooltip_human_shoot_controller
|
Use [[controls:look]] to aim, [[controls:offensive]] to shoot.
|
Dot Matrix Display
Token | English |
---|---|
dotmatrix_null
|
|
demo1_dotmatrix_attention
|
--- ATTENTION! --- Unknown biological structure found beneath the complex. An unknown species of a large worm (?) was observed. It effortlessly ripped off a strong piece of grating and crawled into our vent system. It appears to be fast and strong. Shoot it on sight and remain extra cautious. |
demo1_dotmatrix_work
|
Thank you for taking the time to read this message. Now get back to work! |
demo1_dotmatrix_employees
|
Feeding the employees is not allowed. Feeding on the employees is allowed. |
dotmatrix_biological_threat
|
--- WARNING! --- Unknown biological threat detected. Stay alert. |
dotmatrix_order_shoot
|
ORDER: Shoot everything that moves and does not appear human. |
dotmatrix_seek_refuge
|
--- ATTENTION! --- The Hazardous Waste Landfill below the Military Junkyard has not been breached. All surviving members of the uranium mining team are urged to seek refuge there. |
dotmatrix_mine_shafts
|
--- CAUTION! --- Unprotected mine shafts in this area. |
dotmatrix_deep_shafts
|
--- DANGER! DEEP SHAFTS --- Don't run | Don't walk backwards |
dotmatrix_authorized_personnel
|
--- CAUTION! AUTHORIZED PERSONNEL ONLY --- No admittance without authorization. |
dotmatrix_automated_drone
|
--- WARNING! --- This facility is protected by the Automated Drone Defense System. Unauthorized entry is prohibited. |
dotmatrix_keep_calm
|
Keep Calm and Carry On |
dotmatrix_cleanup_crew
|
TO ALL MEMBERS OF THE BIOHAZARD CLEAN-UP CREW: Please proceed to the Leviathan Reef Base and commence the decontamination process ASAP! |
dotmatrix_fire_operations
|
--- WARNING! FIRE OPERATIONS --- Watch out for: Active fire | Dense smoke | Rolling debris | Falling trees and limbs |
dotmatrix_laser_in_use
|
--- CAUTION! LASER SCANNER IN USE --- Do not stare into beam. |
dotmatrix_water_facility
|
--- NOTICE --- The Fenestra (TM) OS is malfunctioning again, resulting in an emergency shutdown of the doors to the Bridge. Our best IT guy is already working on a fix. The Bridge is inaccessible until further notice. |
dotmatrix_turret_operative
|
--- DANGER! --- The turret's shield is OPERATIVE and may FRY incautious maintainers within seconds. |
dotmatrix_order_shoot2
|
ORDER: Shoot everything that moves and displays any signs of suspicious activity. |
dotmatrix_power_plant
|
--- WARNING! --- This is a nuclear power plant. Unauthorized entry to this property may be construed as a threat to the safety of this facility, its workers and the general public. Security personnel are authorized to use deadly force. TRESPASSERS WILL BE SHOT. |
dotmatrix_radiation_hazard
|
--- CAUTION! RADIATION HAZARD --- |
dotmatrix_unexploded_munitions
|
--- DANGER! NO TRESPASSING --- Possible unexploded military munitions. |
dotmatrix_all_to_laboratory
|
--- ALL REMAINING PERSONNEL TO THE BSL-4 RESEARCH WARD; ALL REMAINING PERSONNEL TO THE BSL-4 RESEARCH WARD --- |
dotmatrix_quarantine
|
--- THIS AREA IS UNDER QUARANTINE --- PROTECTIVE GEAR REQUIRED --- |
Interactions
Token | English |
---|---|
interaction_unspecified
|
?? |
interaction_deposit_biomass
|
?? Deposit Biomass |
interaction_activate_checkpoint
|
?? Spread Biomass and Save |
interaction_save_game_biomass
|
?? Save and Retrieve Biomass |
interaction_save_game
|
?? Save |
interaction_use_core
|
?? Insert the Core |
interaction_end_level
|
?? Squeeze In |
interaction_portal
|
?? Squeeze In |
interaction_upgrade
|
?? Squeeze In |
interaction_end_game
|
?? Squeeze In |
interaction_open
|
?? Open |
interaction_close
|
?? Close |
interaction_get_in
|
?? Mount |
interaction_sequence_entrance
|
?? Squeeze In |
Skills
Token | English |
---|---|
skill_upgrade_notification
|
New DNA Absorbed |
skill_upgrade_unknown
|
No data available. |
skill_morphing_in_water
|
Hydrophilia |
skill_morphing_in_water_desc1
|
Morph into a swarm of worms. Pass through tight spots. |
skill_energy_level
|
Electrosis |
skill_energy_level_desc1
|
Maximum energy level increased. |
skill_energy_level_desc2
|
Maximum energy level increased. |
skill_energy_level_desc3
|
Maximum energy level increased. |
skill_energy_level_desc4
|
Maximum energy level increased. |
skill_fire_resistance
|
Pyrophilia |
skill_fire_resistance_desc1
|
Fire resistance increased. |
skill_fire_resistance_desc2
|
Fire resistance increased. It takes longer to set the biomass afire. |
skill_impersonation
|
Parasitism |
skill_impersonation_desc1
|
Assume direct control of other organisms. |
skill_grab
|
Polycheiria |
skill_grab_desc1
|
Grow a second prehensile tentacle. |
skill_grab_desc2
|
Grow a third prehensile tentacle. |
skill_grab_OLD
|
Grab |
skill_grab_desc1_OLD
|
Grab various things. Devour enemies. Throw stuff. |
skill_echolocation
|
Echolocation |
skill_echolocation_desc1
|
Locate edible corpses. |
skill_light_bending
|
Photokinesis |
skill_light_bending_desc1
|
Bend light to create an invisibility cloak. Requires energy to use. |
skill_cobweb_shooting
|
Arachnoptysis |
skill_cobweb_shooting_desc1
|
Shoot a cobweb to trap your victims or interact with objects. |
skill_spike_armor
|
Acanthosis |
skill_spike_armor_desc1
|
Grow hundreds of deadly keratin spikes. Requires energy to use. |
skill_dash
|
Xiphorrhea |
skill_dash_desc1
|
Damage vent covers and wooden walls. Slash enemies. |
skill_dash_desc2
|
Damage brick barriers. |
skill_dash_desc3
|
Damage metal barriers. |
skill_keratosis
|
Keratosis |
skill_keratosis_desc1
|
Grow a thick and strong layer of keratin. Requires energy to use. |
skill_keratosis_desc2
|
The keratin layer's strength increased. |
skill_tentacle_vortex
|
Harpagorrhea |
skill_tentacle_vortex_desc1
|
Sends out a destructive vortex of sarcous harpoons. Pulls objects upon retracting the tentacles. |
hud_button_hold
|
(HOLD) |
Class
Token | English |
---|---|
class_any
|
Any class |
class_unknown
|
Unknown class |
class_tadpole
|
Tadpole |
class_infiltrator
|
Infiltrator |
class_enforcer
|
Enforcer |
class_exterminator
|
Exterminator |
class_behemoth
|
Behemoth |
class_dark_tadpole
|
Dark Tadpole |
class_dark_infiltrator
|
Dark Infiltrator |
class_dark_enforcer
|
Dark Enforcer |
class_dark_exterminator
|
Dark Exterminator |
class_dark_behemoth
|
Dark Behemoth |
Sequences
Token | English |
---|---|
seq_interaction_examine
|
?? Examine |
seq_interaction_plant_c4
|
?? Plant C4 |
seq_interaction_pull
|
?? Pull |
seq_interaction_pick_up_lever
|
?? Pick up Lever Rod |
seq_interaction_place_lever
|
?? Insert Lever Rod |
seq_interaction_collect_samples
|
?? Collect Samples |
seq_interaction_pick_up_key
|
?? Pick Up Cell Key |
seq_interaction_unlock
|
?? Use Cell Key |
seq_interaction_pick_up_weapon
|
?? Pick Up Stun Gun |
seq_interaction_release
|
?? Unchain |
seq_interaction_strange_moss
|
[a patch of antediluvian moss] |
seq_interaction_strange_moss_worms
|
[an unidentified species of Tubifex worms] |
seq_interaction_skeleton_skull_split_open
|
[cause of death: massive head trauma] |
seq_interaction_heli
|
[Relith Heli model 859] |
seq_description_skeleton
|
[a disorganized mass of bones and dry tissue] |
seq_description_jammed_door
|
[it won't budge] |
seq_description_lever_missing
|
[the lever is missing a rod] |
seq_description_door_locked
|
[it's locked] |
seq_description_strange_skeleton
|
[calcified remains of a Cyclopean entity of unknown origin] |
Greatest Time of Year
Token | English |
---|---|
xmas_1
|
Relith Science wishes all their employees and the giant tentacle monster a Merry Christmas! |
xmas_2
|
--- THIS IS NOT A DRILL --- WARNING! INTRUDER ALERT! Locate the closest armory or panic room and lock the door until help arrives. --- THIS IS NOT A DRILL --- |
xmas_3
|
--- ERROR 39-90 --- Could not fetch display message --- Please contact someone from the Relith Science IT Department to fix this issue. --- |
xmas_4
|
--- WARNING --- EXPERIMENTAL ELECTRICITY GRID - KEEP DISTANCE --- ACTIVATED UPON DETECTION OF A NON-HUMAN ORGANISM --- |
Workshop Tutorial
Token | English | |
---|---|---|
workshop_welcome
|
Welcome to the Official Carrion Workshop Level Creation Tutorial! | |
workshop_topic1
|
Topic 1: The Basics | |
workshop_topic2
|
Topic 2: Tile Editing | |
workshop_topic3
|
Topic 3: Objects and Scripting | |
workshop_topic4
|
Topic 4: Styling | |
workshop_topic5
|
Topic 5: Creating an Overworld | |
workshop_topic1_tip1
|
Launch UGCToolkit (located in the game's root directory) to create and manage your custom levels. | |
workshop_topic1_tip2
|
Create a new project and select <Browse local files>. | |
workshop_topic1_tip3
|
Open Levels/name_of_your_level.json in Tiled Map Editor to edit the level's layout. Open Scripts/name_of_your_level.cgs in your favourite code editor to add scripts to your level. | |
workshop_topic1_tip4
|
If the game is running, you can load your level using the MOD LOADER option in the main menu or by typing 'load_level name_of_your_level' in the console. Otherwise launch it via <Play> in the UGCToolkit. | |
workshop_topic1_tip5
|
Launch the console with the tilde key (~) and type 'set_setting debug_hotkeys_enabled 1'. This will enable additional shortcuts that will come in handy while you're creating your level. | |
workshop_topic1_tip6
|
Use F2 and F4 to cycle between the regular <Play> and the free camera <Edit> modes. You can edit the level and its script while it's running - the game will automatically reload the level each time you save your changes. | |
workshop_topic2_tip1
|
Open Levels/name_of_your_level.json in Tiled Map Editor to edit the level's layout. | |
workshop_topic2_tip2
|
Select tiles from the Tilesets toolbar and place them using the Stamp Brush (B) tool. You can also use the Terrains toolbar to quickly sculpt Collisions and Overlays. | |
workshop_topic2_tip3
|
To create Collisions, place tiles on the Foreground Layer. Modify the Background Layer to create/remove openings in the background wall. | |
workshop_topic2_tip4
|
Use Foreground_Details and Background_Details Layers to place decorative Overlays in your level. | |
workshop_topic2_tip5
|
Ladder tiles can be placed on either the Background or Background_Details Layers. | |
workshop_topic2_tip6
|
One-way pipes are a type of tiles too! Place them on the Foreground Layer. | |
workshop_topic3_tip1
|
Open Levels/name_of_your_level.json in Tiled Map Editor to place Objects in your level. | |
workshop_topic3_tip2
|
Select View -> Object Type Editor. In the Editor's window, select File -> Choose Object Types File and open Carrion/Content/ObjectTypes/object_types.json to enable color-coding objects in Tiled. | |
workshop_topic3_tip3
|
Select the Chambers Layer. Grab a system/chamber.json Template from the Templates toolbar and place it in your level to create a new Chamber. | |
workshop_topic3_tip4
|
Grab any other Object Template from the Templates toolbar and place it in your level within the boundaries of a Chamber. Make sure to select the right Layer for that Object Type! | |
workshop_topic3_tip5
|
In UGCToolkit, find the Official Workshop Tutorial and click <Browse local files>. Use Tiled to open Levels/workshop.json and analyse the Chambers ahead, and see which Object Type goes on which Layer. | |
workshop_topic3_tip6
|
Most Objects require a Script Connection to work, e.g. 'door1_switch -> door1;'. Open Scripts/name_of_your_level.cgs in your favourite code editor to add Scripts to your level. | |
workshop_topic3_tip7
|
Some Connections may require additional operators, such as (AND()), (OR()) and (NOT()). Check the Properties toolbar in Tiled for Custom Properties that can also affect an Object's Connection. | |
workshop_topic3_tip8
|
Browse local files of the Official Workshop Tutorial again - open workshop.cgs in a code editor to analyse this level's Script and see how to connect different Objects to one another. | |
workshop_topic3_tip9
|
Tip: With the debug hotkeys enabled, you can use PgUp and PgDn to change the monster's size at will. | |
workshop_topic3_tip10
|
Tip: You can pre-equip the monster with some skills by setting their level to 1 in Map -> Map Properties. | |
workshop_topic3_tip11
|
---CATEGORY 1: DOORS, SWITCHERS AND OPERATORS--- | |
workshop_topic3_tip12
|
---CATEGORY 2: ENEMIES AND TRAPS--- | |
workshop_topic3_tip13
|
---CATEGORY 3: BIOMASS INTERACTIONS--- | |
workshop_topic4_tip1
|
Select a Chamber, and check OverrideBgGenerator and OverrideFgGenerator in its Custom Properties. Change the values of BgTexture and FgTexture to set the main theme of the Chamber (e.g. 'Lab1'). | |
workshop_topic4_tip2
|
You can also utilise Subchambers to mix in different textures withing the same Chamber. Each Subchamber in this area showcases a different texture pack in its default state. | |
workshop_topic4_tip3
|
Modify the values of AmbientColor and Bg/FgGenHue/Saturation/Value of the parent Chamber to create different themes. Visit the Chamber below to see example variants of the 'Jungle1' texture set. | |
workshop_topic4_tip4
|
Utilise different types and colours of lighting to further enhance the looks of your levels. Note: regular Lights should be placed on the Lights Layer, whereas Lamps belong on the Objects Layer. | |
workshop_topic4_tip5
|
Decorations and Destructibles are another useful tool at your disposal. Note: some Types of Objects (ropes, chains, vines etc.) are 'verlets' - place them on the Verlets Layer. | |
workshop_topic4_tip6
|
Fog and eternal_fog are extremely flexible and can be used to simulate not only different kinds of fog, but also such phenomena as steam, wind, rain and sun rays. | |
workshop_topic4_tip7
|
Consider using a Parallax while creating openings (windows, crevices etc.) in the Background. | |
workshop_topic4_tip8
|
Last but not least - the soundscape. You can place various Sound Emitters on the AmbientSounds Layers, and set different musical themes for each Chamber via their Music and MusicAction Custom Properties. | |
workshop_topic5_tip1
|
Create a new level and make sure it's placed in the same folder as the rest of the levels of your mod. Add a Hive to that Overworld level with Level set to 'name_of_your_level' and IsOverworldEntry checked. | |
workshop_topic5_tip2
|
Pair the Hives in your non-overworld level with the right Goal by providing its ID as the value of the Hives' UnlockedGoalID. Use the same value as EntrancePreference of the Hive you put in your Overworld. | |
workshop_topic5_tip3
|
Type in the name of your Overworld level in the Goal's NextLevel Custom Property. Make sure the EntrancePreference value matches the ID of the Hive you added to your Overworld. | |
workshop_topic5_tip4
|
You can create an area discovery message by providing the text you want it to display as the AreaName Custom Property of a Chamber. | |
workshop_topic5_tip5
|
The data in the Level Summaries fills in automatically. All you have to do is provide 'name_of_your_level' in the LevelName Custom Property and define AreaName, which will be visible on the Summary's display. | |
workshop_topic5_tip6
|
To create a Pipe leading to the next level, add a Hive, check IsOverworldGoal, and type in 'name_of_your_next_level' in its Level Custom Property. | |
workshop_topic6_tip1
|
Feel free to open the campaign's levels in Tiled and analyse their scripts to see how various visual effects and gameplay scenarios were achieved. | |
workshop_topic6_tip2
|
We used the exact same tools to create all the levels of the main game, so there's nothing stopping you from creating a full-blown custom campaign of your own! | |
workshop_topic6_tip3
|
You can also utilise Lua scripts to code human gameplay akin to the flashback sequences from the main game or even add completely new custom assets of your own! | |
workshop_topic6_tip4
|
Last but not least - thank you for showing interest in the Carrion Workshop! Now keep those mods coming! |